Devlog: Milestone #3
Greetings, Level-Up Labs here, with some great news for y’all! We’re glad to finally present you with the first fully playable build of our game:
Every mechanic and feature explained in our previous Devlogs is now here, including potion effects. These effects are expected to add a bit of chaos to your games, this is because if you leave a potion on the ground, and you don't pick it up really quick, it will explode. This produces an effect cloud that will infuse your player with the effect of the potion that exploded.
Speed potions will temporarily increase your speed. Sleep potions will temporarily make you sleep, making you unable to move. Health potions will remove any other potion effects. Poison potions will decrease your speed, permanently, until someone breaks a healing potion on you.
Download the build that matches your operating system, and have fun :)
Until next time.
Files
Get OverBrewed
OverBrewed
Potion brewing simulation game.
Status | In development |
Authors | diego5714, Vaaaago, LinnaM |
Genre | Simulation |
Tags | Godot, Local Co-Op, Local multiplayer, Management, Pixel Art, potions |
More posts
- Devlog #6: Under the hood44 days ago
- Devlog #5: Missing mechanics and polishing58 days ago
- Devlog #4: Core mechanics implemented72 days ago
- Devlog: Milestone #275 days ago
- Devlog #3: Level, clients and player movement.93 days ago
- Devlog #2: Starting developmentApr 28, 2025
- Devlog: Milestone #1Apr 11, 2025
- Devlog #1: Presenting our ideaApr 06, 2025
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